Bringing
it Back Alive
A large vacated chain bookshop called ‘Blackwells’
is used for this project in 1997. The IDEA organisation from
Manchester, UK curate a dozen artists into the space for a
project called ‘36MC’. Artists have 3-months previous
to the exhibition to construct their projects and for the
final 36 hours before the opening, they are all willingly
locked into the space to finish the works.
Bringing it Back Alive is the first
piece KIT produce utilizing the punchbag as a physical object.
Within the bookshop, KIT construct a walled off space and
paint it a dark green colour. A large punchbag similar to
those found in a boxing gym is produced. The material used
to cover it is of a floral patterned green / golden brown
velour nature. The inside of the bag has pressure sensors
sewn into every inch of the bag, which is then filled with
sand and hung up on the ceiling via a thick metal chain.
Each pressure pad inside the bag is wired
up to a different key on an old ‘Apple Mac’ keyboard
which sits hidden outside the space. The keyboard is connected
to a computer which plays video and sound sequences every
time the bag is hit. The sound is amplified through hidden
speakers in the ceiling, whilst the video is projected onto
the floor. Two 12 inch high hollowed circular plinths have
been constructed in the gallery. They are both identical,
covered in Astroturf and reside at either end of the space.
The plinth at the farthest end offers a level from which to
hit the punchbag. The plinth at the nearest end to the entrance
of the space has white sand placed in the hollow of the plinth
and this is where the circular video is projected down into.
The floor of the space is completely covered
in wood chips, which along with the astro turf and floral
material suggests a controlled quasi natural landscape, projected
onto both literally and metaphorically. The punchbag which
acts as a stand in for the missing physical body of the mythological
creature, offers the most base interaction, that of punching
an object to get a reaction. There are 26 different short
video segments that can be triggered by hitting it and each
has its own soundtrack. Every segment consists of photographs
or video taken over the past 70 years of ‘Yeti’
footprints. The sound accompanying each piece is an alleged
recording of the ‘Yeti’ or ‘Bigfoot’.
The ‘Yeti’ or ‘Bigfoot’
is a mythical creature, a collective projection of our desire
for there to exist a lost race of half animal/ half human
beings. There is a wealth of documentation in video, sonic
and photographic form, but no physical body to prove or disprove
the theory of this innocent beast which bears no direct relationship
to technology other than being caught in its range of lenses
or microphones. In this sense, mythical creatures such as
the ‘Yeti’ or the Loch Ness Monster, become quite
literally the ‘Ghost in the Machine’. Creatures
which have no physical presence in our mediated world, but
instead live through our video / digital cameras and mindisk
/ DAT players. Alluding to a desire which exists in cultures
throughout the world, Bringing it Back Alive speaks
of the need for ‘beyond human’ lifeforms to exist
mythologically and exposes the role of technology in supporting
this need. This desire also expresses itself in western culture
via the will to supplement and enhance the ‘natural’
human form through technology; allowing us to hide from time
and decay and ultimately to become in return, mythical again.
Bringing it Back Alive
exhibits at the following site –
1997 The Blackwells Building / IDEA (Manchester,
England)
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