| Video
Arcadia
In 1998 the Yorkshire Sculpture Park in Wakefield,
England commissioned the Joyriding in the Land Time Forgot
project from KIT for an outdoor area of the park. As
conversations developed, the works became larger and eventually
split into two distinct projects. The second project named
Video Arcadia is formatted as a multi-site installation
piece, with one work existing in a gallery space and the other
on the Internet.
Video Arcadia is commissioned for
a large-scale group show called ‘New Art from Britain’
which is curated by the Yorkshire Sculpture Park and the Tate
Gallery in London. The exhibition takes place in the latter
half of 1998 at an Austrian gallery called ‘Kunstraum’
in Innsbruck. A large portion of the work is developed in
England but there are still many sculptural elements in the
work that will need to be constructed on-site at the gallery.
In the UK, a single tent is fabricated based
on the same design as the tents produced for Joyriding
in the Land Time Forgot. The new collapsible architecture
is 50% larger in height and width and also has an image from
the Jurassic Park videogame cleared of players and scores,
leaving only a landscape printed onto the canvas that makes
up the form of the tent. It is also going to be finally presented
on wheels, which will be done at the gallery in Austria.
A videogame which will exist on the Internet
is developed prior to the exhibition over a 3-month period.
The game refers back to the Yorkshire Sculpture Park and uses
the park as the environment that the digital action takes
place in. At the time of this work, the tents from the Joyriding
in the Land Time Forgot project already exist in the
sculpture park. The idea for the videogame consists of breaking
into a car and joyriding it around the sculpture park trying
to find ruins of former buildings, walls and fountains built
in the 18th and 19th centuries and which are now half hidden
by plants, bushes and grass.
Once these two portions of the project are
completed, members of KIT travel to Austria to install the
rest of the project. Once in the gallery space, a structure
approximately four metres long and one and a half metres wide
is fabricated from wood. Covered in tarmac and grit and with
cats eyes placed down the side of it, the sculptural structure
appears to be a road that comes to an abrupt end, essentially
rendering it as a ramp.
The narratives pertaining to the search for
innocent landscapes and the development of escape architectures
are again alluded to via the placement of a ramp (a structure
which aids eschatological velocity) in the futile position
in front of a wall. A data projector is built into the end
of the ramp meaning that a digital space is projected onto
the facing wall, replacing the physical void that would necessitate
the need for a tarmac incline. The projected digital landscape
is the videogame constructed in the UK. It is an interactive
piece activated and manipulated via a trackball (a navigation
device for a computer used instead of a mouse) which has been
built into one of the cats eyes at the end of the ramp The
tent on wheels, meanwhile, appears to have crashed into the
side of the ramp causing a cartoon style hole to appear and
the front end of the canvas to be lodged within it. Suggesting
an accident has happened before take off, the physical tent
has not made it to the ramp to make the leap into the digital
world of the videogame. The super-naturalised utopian space
(portrayed on the side of the tent) has once again alluded
our site/ sight, and with it the chance of capturing innocence,
is lost.
Video Arcadia exhibits
at the following galleries –
2004 The Sam Francis Gallery (Los Angeles, USA)
1998 Kunstraum (Innsbruck, Austria)
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